What does consistency do in madden 13




















Smilies are On. Trackbacks are Off. Pingbacks are Off. Refbacks are Off. All times are GMT The time now is PM. Top -. User Name. Remember Me? Forza Horizon 5 Review. Poll: What's more important to you, when the time comes to purchase a game?

Click to vote. Page 4 of 7. Thread Tools. Re: Is the consistency trait worth XP? The amount they change depends on their Consistency rating. Hot and Cold Streaks If a player had a great game, they are on a hot streak and will have an icon show up next to them on the rosters and stats screens. If they have a decent to good game, they are given a confidence value reflecting that. Players on a hot or cold streak can only stay on those streaks for a max of three games. For the fourth game, their confidence is reset to three stars.

User Info: masterchefbkw. Most traits are only relevant if you're simming. Like "big hitter" just means the CPU will go for a hit-stick with your player. If you're playing as the player and not simming you don't need to waste xp on them. Also, clutch rating only works if your team is within 8 points, so unless you just need to blow xp away it's usually a waste.

The only position I get clutch for is QB, because it effects the entire offense OL, skill-players, and the QB , whereas every other position it only effects that player. I spent about an hour trying to figure those stupid things out. They really need to be more clear on their descriptions for those things. They really affect players during simulation, or just cpu players in games that you play my teammates and the other team?

I'd say during simulation too MaddMan posted Hahaha it is the clutch rating. I'm an idiot lol Effects of Consistency Players that enter a game on a hot or cold streak have increased or decreased ratings for that game. Haha I am an idiot lol it is the clutch trait. Sorry I was at work typing really fast and not paying attention This won't change until the Cowboys win the superbowl! Slider question? General 9 Answers How do I start a season on madden nfl 13?

General 1 Answer How can I play a fanchjse mode where I can play season after season? This specialty means you don't have the strength or accuracy to pass deep, and will have to rely on plays under 15 yards to have any consistency.

However, you're very elusive, mobile, and speedy, so you'll be able to escape the rush and run for a few yards if necessary.

Halfback Balanced: A workman-like runningback, if you're balanced, you can do just about everything, but nothing especially well.

You can either spend XP to work on one category to be a specialist, or simply be a jack-of-all-trades who can handle any play the coach throws at you. Speed: Speed kills, and in your case, you're killing the scoreboard. But the trade-off is that you get tackled easily, and you'll fumble more often than your other counterparts. However, your starting speed attribute will be so high that you likely won't bother putting any XP into it for a couple seasons, so you can try offsetting your weaknesses early.

Power Back: You play smash-mouth football. You're not very fast and likely won't break too many runs, but it's tough on the defense to bring you down. Power backs are best for teams that can get inside the red zone and especially the 5 because you can power way to the goal line. One Cut: Similar to a speed HB, you're agile and can make your opponents break their ankles in pursuit.

You're also a decent blocker because your agility lets you maneuver quickly to stop the pass rush. However, you'll have slightly less speed than a pure Speed HB, and you can still be easily tackled.

Receiving: You're like an extra wide receiver on the field. You have better catching ratings than other HBs, but you're as easily tackled as a One Cut or Speed back. Your agility does make up for it, however. Wide Receiver Balanced: Wide receivers by their nature have better speed, acceleration, and agility than other positions even balanced HBs , and a Balanced WR will be just about even in all of them.

You're decent, but you don't excel at anything. Speed: You rely on making big catches by running past cornerbacks. You have better speed, but lack the intangibles, and you'll only be able to shine when deep passes are called. You'll also be more agile, but you don't quite have the hands or size to hold onto the ball if you're hit in the midst of catching. You excel when complex routes are called, rather than deep passes.

Red Zone Threat: Your specialty is the Catch In Traffic attribute, which allows you to catch a pass with defenders near you, and hang onto it if you're hit in the act of catching.

You're physically larger too, but you lack the speed, acceleration, and overall catch ratings of other WRs. Possession: The ref keeps having to check your hands for stick 'em. Your Catch In Traffic attribute is second only to a Red Zone Threat, and your overall catching attribute is the best of all the specialties. However, you lack the speed and acceleration of other roles, so good cornerbacks can shut you down.

Tight End Balanced: As a balanced tight end, you'll be responsible mainly for blocking, but you can catch pretty well too. Still, you won't be particularly good at anything. Receiving: You have better catching and Catch In Traffic ratings than other TEs, but you're physically smaller and can block as well. Still, just ask Shannon Sharpe: your catching ratings alone can make you one of the best TEs to ever play the game. Vertical Threat: Vertical threat tight ends are similar to receiving, but instead of having amazing hands, you're faster and better at route running think of Vernon Davis.

Defense Defensive End. Balanced: A balanced DE has average physical and intangible ratings, but won't be very good at any one thing. You'll have to work hard to make an impact for your defense. Speed Rush: You're better at pass rushes than other DEs, so you have better acceleration and block shedding than other DEs similar to Trent Cole on Philadelphia Eagles , but you'll be physically smaller and can easily be pancaked by a good offensive lineman who's doing a run block.



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